Armour Item
Damage +20
Hit Rate +20
Evasion Ability +30
Monster will not attack first
Bird Type
5 Days Duration
Armour Item
Damage +20
Hit Rate +20
Evasion Ability +30
Monster will not attack first
Devil Type
30 Days Duration
Armour Item
Damage +20
Hit Rate +20
Evasion Ability +30
Monster will not attack first
Devil Type
10 Days Duration
Armour Item
Damage +20
Hit Rate +20
Evasion Ability +30
Monster will not attack first
Plant Type
5 Days Duration
Armour Item
Damage +20
Hit Rate +20
Evasion Ability +30
Monster will not attack first
Plant Type
30 Days Duration
Armour Item
Damage +20
Hit Rate +20
Evasion Ability +30
Monster will not attack first
Plant Type
10 Days Duration
Armour Item
Damage +20
Hit Rate +20
Evasion Ability +30
Monster will not attack first
Plant Type
5 Days Duration
Armour Item
Damage +20
Hit Rate +20
Evasion Ability +30
Monster will not attack first
Insect Type
10 Days Duration
Armour Item
Damage +20
Hit Rate +20
Evasion Ability +30
Monster will not attack first
Insect Type
30 Days Duration
Armour Item
Damage +20
Hit Rate +20
Evasion Ability +30
Monster will not attack first
Insect Type
5 Days Duration
Mark Item
* Hero/Hench EXP +1.3x Increase
* Item Drop Rate +2x Increase
* GP Drop +2.3x Increase
* Core Drop Rate +3x Increase
If used for a certain period, growth and trophy acquired increased. Time does not decrease if you are not connected to game.
Duration: 4 hours
Mark Item
* Hero/Hench EXP +1.3x Increase
* Item Drop Rate +2x Increase
* GP Drop +2.3x Increase
* Core Drop Rate +3x Increase
If used for a certain period, growth and trophy acquired increased. Time does not decrease if you are not connected to game.
Duration: 4 hours